Description
Apple Metal gives developers direct access to the GPU, but learning its APIs is only part of the challenge. The harder task is understanding how commands, resources, pipelines, synchronization, and GPU execution fit together.
This book builds that understanding step by step. It introduces the foundations of rendering and compute, then moves into the practical tools used to inspect and diagnose real Metal workloads. You will learn how to work with Xcode frame capture, resource inspection, GPU debugging, profiling, system tracing, and performance analysis. Along the way, diagrams, code, and concrete workflows connect individual APIs to a coherent mental model.
This is not a comprehensive Metal API reference. Its purpose is to help you understand Metal well enough to build with it and diagnose it when things go wrong.
Written for Apple-platform developers who know Swift or Objective-C but are new to Metal, the book can be read from beginning to end or used as a practical reference during development.
Details
Publisher - Georgy Ostrobrod
Language - English
Perfect Bound
Contributors
By author
George Ostrobrod
Published Date - 2026-09-01
ISBN - 9781764921442
Dimensions - 25.4 x 17.8 x 1.2 cm
Page Count - 216
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