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A variety of programming models relevant to scientists explained, with an emphasis on how programming constructs map to parts of the computer. What makes computer programs fast or slow? To answer this question, we have to get behind the abstractions of programming languages and look at how a computer really...
Manual of Digital Museum Planning explains how to plan, build and successfully manage the electronic architecture that houses your institution in the 21st century. Here is the companion museum staff and leadership are looking for to help develop museums in and for the digital age.
This book describes pragmatic instruments and methods that enable business experts and software engineers to develop a common understanding of the software to be created, to determine their key requirements, and to manage the project in a way that fosters trust, encourages innovation and distributes risk fairly between clients and...
The Information Systems IS discipline was founded on the intersection of computer science and organizational sciences, and produced a rich body of research on topics ranging from database design and the strategic role of IT to website design and online consumer behavior.
By Denis Royer
â The introduction of Enterprise Identity Management Systems EIdMS in organizations even beyond the purely technological level is a costly and challenging endeavor. To this regard, the focus is put on the general nature of EIdMS projects and the constructs being relevant for analyzing such projects in the decision support...
This unique textbook introduces and describes in detail the SEQUAL framework for understanding the quality of models and modeling languages, including the numerous specializations of the generic framework, and the differing ways in which it can be applied.
The Architecture of Information: Architecture, Interaction Design and the Patterning of Digital Information
This book looks at relationships between the organisation of physical objects in space and the organisation of ideas.
Search is among the most disruptive innovations of our time. It influences what we buy and where we go. It shapes how we learn and what we believe. This book explores design patterns that apply across the categories of web, ecommerce, enterprise, desktop, mobile, social, and realtime search and discovery.