Graphics programming

    GPU Programming in MATLAB

    By Nikolaos Samaras

    Paperback Save £5.84 = £35.66

    GPU programming in MATLAB is intended for scientists, engineers, or students who develop or maintain applications in MATLAB and would like to accelerate their codes using GPU programming without losing the many benefits of MATLAB. The book starts with coverage of the Parallel Computing Toolbox and other MATLAB toolboxes for...

    Advances in GPU Research and Practice

    By Hamid Azad

    Paperback £65.66

    Advances in GPU Research and Practice focuses on research and practices in GPU based systems. The topics treated cover a range of issues, ranging from hardware and architectural issues, to high level issues, such as application systems, parallel programming, middleware, and power and energy issues. Divided into six parts, this...

    Blender for Animation and Film-Based Production

    By Michelangelo Manrique

    Paperback £42.86

    See Why Blender Is Right for Your Studio's Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be...

    Dialogues with Creative Legends and Aha Moments in a Designer\'s Career

    By David Laufer

    Paperback Save £5.14 = £13.85

    In Dialogues with Creative Legends, you will find answers to some of the perplexing questions talented people confront. From these dialogues emerge a startling range of ideas, from beginning a creative career to developing client relationships, mentoring, and the role of design thinking in society. The author's gradual revelations about...

    MATLAB (R) and Design Recipes for Earth Sciences: How to Collect, Process and Present Geoscientific Information

    By Martin H. Trauth

    Hardback £58.45

    This volume introduces students to each phase of a typical data analysis project in the earth sciences, from preliminary research through data processing in MATLAB to presenting the results. It features numerous examples and tips on using internet resources.

    Foundations of 3D Computer Graphics

    By Steven J. Gortler

    Hardback Save £16.34 = £30.66

    An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface.

    Start Here! Learn the Kinect API

    By Rob Miles

    Paperback Save £6.99 = £28.00

    This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here's where users start learning Kinect API and begin building their first apps that use a camera, motion tracking, and voice recognition.

    Guide to Computational Geometry Processing: Foundations, Algorithms, and Methods

    By Francois Anton

    Hardback Save £8.34 = £45.65

    This book reviews algorithms for processing geometric data, with a practical focus on techniques not covered by typical courses on computer vision and graphics. Presents an overview of underlying theory, and includes self-study exercises throughout the text.

    Shadow Algorithms Data Miner

    By Andrew Woo

    Hardback Save £15.54 = £29.45

    Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation. With an emphasis on shadow fundamentals, the book gives...

    Graphics Shaders: Theory and Practice, Second Edition

    By Mike Bailey

    Hardback Save £2.84 = £50.15

    Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics....

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