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3D graphics & modelling
Learning Blender
By Oliver Villar
Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real...
Foundations of Physically Based Modeling and Animation
By Donald H. House
Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to...
System Dynamics: Modelling and Simulation
By Bilash Kanti Bala
This book covers the broad spectrum of system dynamics methodologies for the modelling and simulation of complex systems: systems thinking, causal diagrams, systems structure of stock and flow diagrams, parameter estimation and tests for confidence building in system dynamics models.
Up and Running with AutoCAD 2017
By Elliot Gindis
Up and Running with AutoCAD 2017: 2D and 3D Drawing and Modeling presents Gindis' combination of step-by-step instruction, examples, and insightful explanations. The emphasis from the beginning is on core concepts and practical application of AutoCAD in engineering, architecture, and design. Equally useful in instructor-led classroom training, self-study, or as...
Getting Started with 3D Printing
By Nick Kloski
Make: Getting Started with 3D Printing is a practical, informative, and inspiring book that guides readers step-by-step through understanding how this new technology will empower them to take full advantage of all it has to offer.
Complete Guide to Blender Graphics
By John M. Blain
Blender is a free and open source graphics program for computer modeling and animation. It contains all the tools necessary for creating models and scenes that may be made into still images or animated movies. Like its predecessors, the third edition of The Complete Guide to Blender Graphics: Computer Modeling...
3D Printing Projects
By John Baichtal
Written by the founder of Printrbot, his staff, and veteran DIY authors, this book of projects exemplifies the broad range of highly personalized, limit-pushing project possibilities of 3D printing when combined with affordable electronic components and materials
3D Printing and CNC Fabrication with SketchUp
By Lydia Sloan Cline
Filled with illustrated, step-by-step examples, this hands-on guide teaches beginners how to use SketchUp to make a digital model and how to use a personal machine, service bureau, or community Maker Space to fabricate it.
Solid Modeling and Applications: Rapid Prototyping, CAD and CAE Theory
By Dugan Um
The lessons in this fundamental text equip students with the theory of Computer Assisted Design CAD, Computer Assisted Engineering CAE, the essentials of Rapid Prototyping, as well as practical skills needed to apply this understanding in real world design and manufacturing settings.
Essential Mathematics for Games and Interactive Applications
By James M. Van Verth
Expert Guidance on the Math Needed for 3D Game Programming Developed from the authors' popular Game Developers Conference GDC tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses...