Mathematics for 3D Game Programming and Computer Graphics

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    Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

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    Number of Pages: 624
    Format(s): Hardback - ISBN: 9781435458864
    Publication Date:
    Listed in: Computer games / online games: strategy guides
    Publishers: Delmar Cengage Learning, Thomson Delmar Learning, Division of Thomson Learning

    Books by John Flynt

    Hardback

    RRP: £63.99

    Sale Price: £60.05

    Save: £3.94 per copy!

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