Books by Publisher: A K Peters Ltd

    Guide to Bioethics

    By Emmanuel A. Kornyo

    Paperback £26.70

    Solving intractable biotechnological questions of evolution, medicine, and genetics is now easier due to methods permitting the rapid analysis of molecular sequence data. These advances have exposed ethical and policy concerns. How would genomic information be used and by whom? Should individuals be able to make decisions regarding their own...

    Game AI Pro 3

    Hardback Save £3.86 = £58.13

    Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI....

    Procedural Generation in Game Design

    Paperback £44.66

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their...

    Storytelling for Interactive Digital Media and Video Games

    By Nicholas Bernhardt Zeman

    Paperback Save £1.52 = £37.47

    The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded...

    Introduction to Web Interaction Design

    By Michael Macaulay

    Paperback Save £2.03 = £41.96

    This book introduces standard and new HTML5 elements and attributes and CSS3 properties commonly used in Web design as well as design guidelines for their effective use. Its approach of explaining every line of code in the examples it uses to show the usage of the HTML elements and CSS...

    Holistic Game Development with Unity

    By Penny de Byl

    Paperback Save £1.11 = £33.88

    Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl's Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game...

    Aaron Marks' Complete Guide to Game Audio

    By Aaron Marks

    Paperback Save £1.52 = £37.47

    Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks'' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game...

    2D to VR with Unity5 and Google Cardboard

    By Roberto Dillon

    Paperback £37.47

    The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity...

    Talking to Artists / Talking to Programmers: How to Get Programmers and Artists Communicating

    By Wendy Despain

    Paperback £25.80

    Artists and programmers often work together on complex projects in stressful environments and things don't always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and...

    Level Design

    By Christopher W. Totten

    Paperback Save £1.72 = £39.27

    In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer...

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